New store links coming soon.

Top-down tileset

A top-down tileset is a set of ground, wall, and prop tiles meant to be painted from above, so a character can walk north, south, east, and west across a map. It is the usual kit for a 2D RPG, a town, or a single interior.

Harbor Pixels packs are 16x16 pixel art tilesets in a 3/4 top-down (oblique) view: you see the front face of a counter, desk, or cottage and a little of the top plane. That is not a true overhead plan, not a side-scroller, and not isometric. Light comes from the top-left, so top planes and left edges are lighter.

What a useful top-down pack includes

A short how-to

  1. Pick one camera and stick to it. Mixing a 3/4 desk with a true-overhead floor is what makes a room feel “off.”
  2. Import the 16x16 sheet with nearest-neighbour filtering. See the Godot, Unity, and Tiled guide.
  3. Paint floors, then walls, then props. Leave walkable lanes so a character sprite can pass the furniture.
  4. Turn on Y-sorting (or a custom Y sort axis) on the prop layer so a figure walking in front of a desk draws in front of it.
  5. If you need a larger grid, use the 32, 48, or 64 px upscale folder — same art, whole-number scale. Details are on the 32x32 tileset hub.

Harbor Pixels top-down packs

Location tilesets cover interiors and a few exteriors: a dungeon, a winter village, a school, a ferry terminal, a metro, a convenience store, a lab, an arcade, a garage, a clinic, a bakery, a laundromat, an office, a diner, and a library. There is also a top-down character sprite set and a pixel UI kit.

Browse the full tileset catalog. Store links are coming soon.

Free top-down tilesets to start with

Three free packs use the same 3/4 top-down camera and 16x16 grid: a dockside tileset, diner props, and a winter village sampler. All are free for commercial use and include 32, 48, and 64 px upscales.

Download the free 16x16 packs 16x16 winter tileset 16x16 dungeon tileset

Made with AI assistance.